mobile apps


Emails from the Department of Justice’s antitrust case against Google revealed how Microsoft executives were alarmed by and even envious of Google’s AI lead.

In an email thread, CTO Kevin Scott wrote he was “very, very worried” about Google’s rapidly growing AI capabilities. He said he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. The emails reference Gmail’s autocomplete features, which execs called “scary good.” Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. It took the company six hours to replicate the model, while Google inched further ahead on more elaborate, bigger models.

Scott said Microsoft had “very smart” people on its machine-learning teams but their ambitions had been curbed and that their company was “multiple years behind the competition in terms of ML scale.” This all led to a billion-dollar push into OpenAI in 2019. It’s since invested $13 billion.

— Mat Smith

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LinkedIn now has daily Wordle-style games

What connects you with a B2B marketer in West Virginia? Four letters.

LinkedIn, the career-centric social network, is getting into gaming. But the kind of earnest, word-based games your mom would let you play when you were a kid. LinkedIn describes them as “thinking-oriented games,” though the format will likely look familiar to fans of The New York Times Games app. You can only play each game once a day, and you can share your score with friends. And just maybe... strike up a conversation on how you can help each other with targeted SaaS projects. Yes, I have feelings about who hits me up on LinkedIn.

Continue reading.

TikTok might be trying to circumvent Apple’s in-app purchase rules

It appears to be directing users to “avoid in-app service fees.”

TikTok is allegedly violating Apple’s App Store rules, with the app allowing (even recommending) particular users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to “Try recharging on tiktok.com to avoid in-app service fees” — namely Apple’s 30 percent commission on purchases, which are more likely than not passed onto those users. It’s definitely not available to all users and seems to be there for TikTok users who have previously bought a large number of coins — the TikTok whales, if you will.

Continue reading.

Rabbit denies claims its R1 virtual assistant is a glorified Android app

Someone pulled the APK out and put it on an Android phone.

TMA
Rabbit

The Rabbit R1, a pocket-sized AI virtual assistant device, runs Android under the hood. Now early users have been able to tease out the R1 APK, install it on an Android phone and make it work — if not with all the features. If that’s the case, what’s the point in the $200 gadget?

In a statement sent to Android Authority, Rabbit CEO Jesse Lyu, said the Rabbit R1 is “not an Android app.” He added the R1 ran on very bespoke AOSP (Android Open Source Project) build and lower-level firmware modifications, so a local bootleg APK won’t be able to access most R1 services. We’re wrapping up our own detailed review — stay tuned.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsofts-openai-partnership-was-born-from-google-ai-envy-111555445.html?src=rss

The Morning After: Microsoft’s OpenAI partnership was born from Google ...   Recently updated !


Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss

Anthropic now has a Claude chatbot app for iOS   Recently updated !



Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss

Anthropic now has a Claude chatbot app for iOS   Recently updated !


Another day, another company tests Apple's resolve. This time, it's TikTok allegedly violating the company's rules for apps, with the video platform seemingly allowing some users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to "Try recharging on tiktok.com to avoid in-app service fees" — namely Apple's 30 percent commission on purchases.

According to photos shared on X (formerly Twitter) by David Tesler, co-founder of the app Sendit, TikTok is prompting users to save around 25 percent when purchasing coins (used to tip creators) thanks to lower third-party service fees. They can then use Apple Pay, PayPal or a credit or debit card to complete their transaction. It's unclear why only some users have access to this circumnavigation; one hypothesis is the feature was turned on for individuals who previously purchased a large number of coins.

Apple notably kicked Fortnite off its app store in 2020 after Epic Games introduced discounts on the game's currency for anyone who directly purchased it. The incident set off a multi-year legal battle, with Apple reinstating Epic Games' developer account in March after the European Union began looking into the situation. More recently, Apple has faced pushback from Spotify and rejected updates that would have displayed the music streamer's pricing and allowed in-app plan purchases. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587.html?src=rss

TikTok might be going around Apple’s in-app purchase rules for ...   Recently updated !



It's a post-Digital Markets Act (DMA) world, and Spotify continues to test what that means for its iOS app. The music streamer announced that it submitted an update for Apple's approval that would allow Spotify to display "basic pricing and website information" on its app in Europe and "the bare minimum outlined under the European Commission's ruling in its music streaming case." Within a few hours, Apple had rejected the update.

In the news, shared in a post on X (formerly Twitter), Spotify's chief public affairs officer Dustee Jenkins further stated, "By charging developers to communicate with consumers through in-app links, Apple continues to break European law. It's past time for the Commission to enforce its decision so that consumers can see real, positive benefits."

In the hours following Spotify's stunt, Apple swiftly moved to reject the update. In a response sent to Spotify and shared with Engadget, the company said the following:

Hello team at Spotify,

We are reaching out to let you know about new information regarding your app, Spotify - Music and Podcasts, version 8.9.33.

As you may be aware, Apple created a new Music Streaming Services Entitlement (EEA) for iOS and iPadOS music streaming apps offered in EEA storefronts. The entitlement allows music streaming apps to use buttons, external links, or other calls to action to direct customers to a purchase mechanism on a website owned or controlled by the developer. You must accept its terms before adding any of these capabilities to your app. Please find more information about the entitlement here.

We note that your current submission includes a call to action to purchase a Spotify subscription on your website. As such, you must accept the terms of the Music Streaming Services Entitlement (EEA) and include the entitlement profile in your app for submission. To be clear, this entitlement is required even if your app does not include an external link (nor does it require that you offer an external link). We will, however, approve version 8.9.33 after you accept the terms of the Music Streaming Services Entitlement (EEA) and resubmit it for review.

If you have any questions about this information, please reply to this message to let us know.

Best regards,

App Review

Spotify is — surprise! — not pleased with this development. A spokesperson for the company told Engadget that "Apple has once again defied the European Commission’s decision, rejecting our update for attempting to communicate with customers about our prices unless we pay Apple a new tax." They added that Apple's "disregard for consumers and developers is matched only by their disdain for the law."

Apple and Spotify have consistently butted heads over what the latter can and can't do with its iOS app. Following the DMA going into effect, Spotify submitted an update to Apple that would have allowed users to purchase plans directly from the app, but Apple rejected it. Apple did so even though the European Union had just hit it with a nearly $2 billion fine for "blocking" alternative music apps. The EU is also investigating Apple, Meta and Google for self-preferencing and charging developers additional fees.

Update, April 25 2024, 2:50PM ET: This story has been updated twice since publishing. The first update, at 8:45AM ET, included Spotify's reaction to Apple's rejection. The second update, published at 2:50PM ET, included a letter sent by Apple to Spotify.

This article originally appeared on Engadget at https://www.engadget.com/spotify-tests-apples-resolve-with-new-pricing-update-in-the-eu-120004754.html?src=rss

Spotify tests Apple’s resolve with new pricing update in the ...   Recently updated !





If you use Sonos speakers, chances are you’ve used their app and encountered at least a little frustration at some point. I don’t think it’s a bad app when you consider the many functions it needs to juggle: finding and playing music from dozens of services, managing multiple connected speakers, running people through setup and troubleshooting and so on. But at the very least, it’s fair to suggest that it’s a little long in the tooth. Sonos knows this, too, and is announcing a totally new app for Android and iOS that was written from the ground up. It’ll be available on May 7.

I spoke to Sonos VP of user experience and user research Neil Griffiths about the redesign, and he said that it came as a result of talking to hundreds of customers about their listening habits and the way they want to use the app. From those conversations came two principles the company followed for the new app. One was to make it easier for people to play back whatever audio content they have, whether it’s streaming music, podcasts, radio, audiobooks, devices plugged into Sonos speakers like TVs or turntables and more. The second is making the app into a hub that’s better-suited to getting to exactly what you want to hear.

The end result is a much simpler app — the old one had the usual five tabs along the bottom, three of which could be used to find music. Now, there’s a single, customizable home screen with a persistent search bar and rows of content. By default, you’ll see a “recently played” section at the top that pulls things in from any service you use; below that you’ll see a carousel of the different services you have hooked up to Sonos. There’s also an area that controls different inputs, like line-in to speakers that support it or TVs plugged into soundbars. That way, you can tap those to switch between streaming music and playing back the connected device.

Sonos 2024 app redesign
Sonos

There’s still a “now playing” bar at the bottom of the app that you can tap to get the full playback controls and volume adjustments, but if you swipe up from the bottom of the screen you’ll instead get a view of your whole Sonos system. This shows all your speakers and what’s playing where; you can adjust volume for each from here or group speakers together.

Easily the best thing about this new app is the customizable home screen, though. Not only can you change the order of things that appear there, you can also pin content directly from within different apps so you can get to it immediately. For example, Spotify, Apple Music and basically every other music service typically have a “new releases for you” section that shows recent albums based on your listening habits. If you always want to see that, you can pin it straight to your home screen and it’ll dynamically update when Spotify has new picks. And you can re-order these carousels so your most-used one is right at the top of the screen.

The old Sonos home screen had a recently played section at the top and let you pin songs, albums, playlists and stations from across your services, so it had some degree of flexibility. But being able to add full, dynamically updating sections from the apps you use feels like a major step forward. I can easily see pinning a half-dozen lists from different apps to my home screen, which will make the process of starting music from the Sonos app itself a lot more fluid. I still mostly use AirPlay or Spotify Connect to broadcast to my speakers, but I think it’ll be worth setting up my home in this new app and see if I use it more. Pulling together content from the too many streaming apps I use in one place sounds like a nice improvement over jumping in and out of apps depending on what I want to hear.

Sonos also made it easier to jump right into the service of your choice. All of the streaming apps that you’re logged in to will appear in a carousel as well, with your default / favorite option always at the beginning of the list. The same goes for search — when you open the search bar and type something in, you’ll get the results from your favorite service first.

Sonos desktop web app
Sonos

The company is also replacing its existing desktop controller app for Mac and Windows with a web app that'll offer the same functionality and design as you get on your phone. That's probably a good call, as the Sonos controller feels pretty out of step with the company's current design and feature set, though I'm sure some will bristle at it being a web app. That should also start rolling out on May 7, and the existing Mac and Windows app will eventually be shut down.

For a lot of people, I wager the Sonos app will still be a “set it and forget it” kind of thing, used to get speakers set up and then tucked away in case something goes wrong. If you only have one or two speakers and do nearly all your listening through Spotify, for example, it’ll probably be preferable to just use the Spotify app itself still. But people who have a more involved speaker setup and use multiple sources for audio should find a lot to like here when the app arrives in a few weeks.

This article originally appeared on Engadget at https://www.engadget.com/the-rebuilt-sonos-app-focuses-on-getting-you-to-your-tunes-faster-130022601.html?src=rss

The rebuilt Sonos app focuses on getting you to your ...




Twitch has been testing a discovery feed for livestreams and Clips on mobile since last year, in hopes of giving users a new way to find new streamers to follow and, hence, spend more time on the platform. Now, the website has announced that it's rolling out the feature to all users later this month. The feed will first appear as a new tab in the mobile app and will allow viewers to switch between a scrollable feed for livestreams and another one for Clips. Like their names imply, the live feed will show users broadcasts from people they already follow and ongoing streams from people they don't based on their watch history. Meanwhile, the Clips feed will be filled with short snippets from live broadcasts. 

Users will be able to join ongoing streams from the live feed by tapping on the streamers' avatars to immediately go into theater mode. Twitch will also show when the streamer is live in the Clips feed, so viewers can check them out from there, as well. And just in case it isn't clear, Twitch explained in its announcement that the discovery feed will only be aggregating streams and clips from the service and that creators cannot upload to it directly. In other words, getting highlighted on the feed is a game of chance, though featured Clips will be given priority over non-featured ones. 

The discovery feed launching this month isn't its final form, though. Some users might start seeing the feed as their actual home page sometime next month, which is what Twitch had in mind for the feature in the first place. In early March, company CEO Dan Clancy said the service is giving its mobile app its first major redesign in years and that the discovery feed will be its new landing page. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-giving-all-users-access-to-its-discovery-feed-later-this-month-041009070.html?src=rss

Twitch is giving all users access to its discovery feed ...