A partnership between ILMxLab and the Void has already brought 'Star Wars' and Disney Animation to location-based VR. Now: the MCU. With ‘Avengers: Damage Control’, ILMxLab and the Void Push VR ... This entry was posted on October 18, 2019 by Peter Rubin
Now that the name is official, we've got more details about Sony's next-gen console—from the haptics-packed controller to UI improvements. Exclusive: A Deeper Look at the PlayStation 5—Haptics, UI Facelift, ...This entry was posted in Gear on October 8, 2019 by Peter Rubin
The company’s iOS 13.1, due out today, contains new glimpses of smart glasses currently in progress. Apple’s AR Glasses Are Hiding in Plain SightThis entry was posted in Gear on September 24, 2019 by Peter Rubin
Another giant joins the streaming fray. Apple TV+ Launches November 1; Subs Will Cost $5 a ...This entry was posted in Gear on September 10, 2019 by Peter Rubin
Last month saw some record-breaking temperatures. If you’re going for a run, be sure to wear the right clothes and stay hydrated. The Best Running Gear for Hot Summer DaysThis entry was posted in Gear on August 28, 2019 by Peter Rubin
With new self-contained headsets on the market like the Oculus Rift S, it's easier than ever to integrate them into a classroom environment. VR Could Be the Most Powerful Teaching Tool Since the ...This entry was posted in Gear on August 20, 2019 by Peter Rubin
The company’s newly launched augmented-reality walks may only be available in five cities, but [AR]T Walk creates wildly ambitious deployments of public art. Apple Puts the AR in ‘Art’ (and in ‘Transparent Sky-Being’) This entry was posted on August 16, 2019 by Peter Rubin
The executive, in announcing his departure, was the last of the Oculus founders still at the company. Nate Mitchell Exits Facebook, Taking Oculus Era With Him This entry was posted on August 13, 2019 by Peter Rubin
A new survey of 900 active devs provides some surprising clarity into the technology's constraints. Want to Know the Real Future of AR/VR? Ask Their ... This entry was posted on August 5, 2019 by Peter Rubin
A new survey of 900 active devs provides some surprising clarity into the technology's constraints. Want to Know the Real Future of AR/VR? Ask Their ... This entry was posted on August 5, 2019 by Peter Rubin