Terrence O'Brien



I'm not gonna pretend I've figured you, the Engadget reader, out. Trying to predict what is gonna get your little nerd hearts all a flutter is kind of a crapshoot. But, I'm pretty confident that a Tamagotchi in a guitar pedal is right up your alley. Ground Control Audio showed up to NAMM 2024 with the UwU virtual pet buffer pedal.

Now buffer pedals are about the least exciting piece of gear you can buy for your pedal board. Probably even less so than a tuner. But, if you've got a particularly large board or long cables, a buffer can dramatically improve your tone. Basically all it does is take the signal coming in and give it a little boost so you don't lose precious high end to tone suck. Like I said, not exciting.

What UwU does is no different, except that it has a Tamagotchi-style virtual pet and a handful of mini-games built in. As you play, your new pedalboard buddy dances and gains experience points. As the little cat like creature gains experience it evolves over 30 levels with unique animations. As for what happens once you cross that 30 level threshold, well, the company hasn't decided just yet. But there is still time to decide that since the pedal isn't set to start shipping until March. 

If simply having a new little virtual friend on your board isn't enough whimsy for you, the UwU also has three mini-games built in. There's Long Cat (a snake clone), Fishy Blox (vaguely Tetris-like) and Neko Invader. The tiny monochrome OLED and small buttons aren't exactly ideal for playing games (and neither is hunching over a pedalboard I might add), but it feels true to its inspiration in old cellphone games.

The Ground Control Audio UwU virtual pet buffer pedal playing 'Fishy Blocks' at NAMM 2024.
Terrence O'Brien / Engadget

If you're sitting there wondering, "why?" Well, first off, why not? Secondly, to keep you playing, obviously. Finding the time and drive to play or practice guitar can be tough. Especially if you're teen with a hectic life of extra curriculars or, like me, a busy dad of two with a demanding day job. The UwU gives you a reason to play beyond just knowing you should. Carving out a few minutes every day to play will keep your adorable little UwU happy and healthy. Frankly, if I had one of these when I was younger and stubbornly clinging to my belief that I didn't need to know music theory or technique, maybe I'd be a more proficient guitarist.

Of course none this would matter if the UwU was a crappy buffer. But it's got 18v headroom and doesn't color your tone at all. It's even super tiny, so finding room for it on even the most crowded of pedalboards shouldn't be too difficult. 

The UwU virtual pet buffer is available now for preorder directly from Ground Control Audio for $139.

The Ground Control Audio UwU virtual pet buffer pedal on a pedalboard next to the Ground Control Audio Bread Oath Overdrive.
Terrence O'Brien / Engadget

This article originally appeared on Engadget at https://www.engadget.com/the-uwu-virtual-pet-buffer-is-a-tamagotchi-in-a-guitar-pedal-193633790.html?src=rss

The UwU Virtual Pet Buffer is a Tamagotchi in a ...



The original Erae Touch was one of the more interesting MPE controllers to come out in the last few years. But it's been on the market for less than three years. So it was something of a surprise when Embodme showed up to NAMM 2024 with Erae II, the next iteration of its customizable controller with significant upgrades and one unexpected new feature.

Now, it's important to note that the version of the Erae II I was able to test out was very early prototype. There were a few bugs, the construction definitely had some rough edges. But the company has plenty of time to iron those out. The Kickstarter campaign opens on February 15 with an expect ship date sometime in June. 

The Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

But the vision is already clear. The main surface is largely the same, a singular smooth expanse with RGB lights underneath it. Those are used to illustrate various layouts that can be customized. It can be a standard keyboard, a grid, faders, a step sequencer, et cetera. The design is definitely more refined, even at this early stage. It also acknowledges that while the customizability of the controller was a big draw, it perhaps relied too much on the desktop app and the playing surface for handling settings. 

The updated version has a number of buttons across the top for quickly swapping layouts, controlling the new MIDI looper and accessing other settings. There's also a small, but high resolution screen tucked in the top righthand corner next to a jog wheel. The viewing angles on the screen were solid and it's plenty sharp, but its size could pose some challenges. I'm not going to judge it by this very early version of the firmware, but I had to squint pretty hard to make out the tiny text laying out all the MIDI assignments.

The controller itself was very responsive, though. The new sensors (16,000 of them to be specific) were able to track my glides and subtle shifts in pressure with incredible accuracy. The company claims the playing surface has sub-millimeter accuracy. Obviously there's no way I could truly put that to the test on the show floor but, suffice it to say, it was accurate. 

Close up of the screen and jog wheen on the Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

I can already tell that the Erae requires quite a bit of nuance, though, to get truly expressive results from the aftertouch. The surface doesn't have a lot of give, so tiny changes in pressure can result in big changes to the sound. 

One of the surprising things is that the Erae II will have swappable skins, kind of like the Sensel Morph (RIP) or the Joué Play, but also, not. The unit I played had a silicone cover like the original that the company says is meant for those who want to play the Erae II with drum stick. It will will ship with a white fabric one though, which was specifically meant to improve the feel and responsiveness for those playing with their fingers. 

Changing the skins is a little involved, however. Because Embodme sees the Erae not simply as a tool for the studio, but as a live performance device it wanted to make sure the covers would be secure and standup to abuse. So you actually have to unscrew the frame to pop on a new skin. And since the display on the Erae is already customizable, it's not bothering to have skins with particular layouts, just different materials.

Close up of the shortcut buttons on the Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

Embodme also added a ton of new connectivity options. The original simply had a USB-C port and a TRS MIDI out. But the Erae II will have two MIDI out ports, a MIDI in jack, two USB ports, with the ability to be either a host or a device, and 24 configurable analog outs that can send gate, trigger and CV to external gear. 

Obviously it's way to early to know for sure how well the Erae II will standup to real world use. But it's got a promising feature set and an intriguing design. If you want to be among the first to get your hands on one you'll be able to back it on Kickstarter starting February 15 with early bird prices of $549 or $649, depending on how early you hop on. When it reaches retail later in the year, however, it will be going for $799.

This article originally appeared on Engadget at https://www.engadget.com/embodme-erae-ii-hands-on-a-customizable-mpe-midi-controller-for-your-soft-synths-and-analog-gear-213059410.html?src=rss

Embodme Erae II hands-on: A customizable MPE MIDI controller for ...


The original Erae Touch was one of the more interesting MPE controllers to come out in the last few years. But it's been on the market for less than three years. So it was something of a surprise when Embodme showed up to NAMM 2024 with Erae II, the next iteration of its customizable controller with significant upgrades and one unexpected new feature.

Now, it's important to note that the version of the Erae II I was able to test out was very early prototype. There were a few bugs, the construction definitely had some rough edges. But the company has plenty of time to iron those out. The Kickstarter campaign opens on February 15 with an expect ship date sometime in June. 

The Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

But the vision is already clear. The main surface is largely the same, a singular smooth expanse with RGB lights underneath it. Those are used to illustrate various layouts that can be customized. It can be a standard keyboard, a grid, faders, a step sequencer, et cetera. The design is definitely more refined, even at this early stage. It also acknowledges that while the customizability of the controller was a big draw, it perhaps relied too much on the desktop app and the playing surface for handling settings. 

The updated version has a number of buttons across the top for quickly swapping layouts, controlling the new MIDI looper and accessing other settings. There's also a small, but high resolution screen tucked in the top righthand corner next to a jog wheel. The viewing angles on the screen were solid and it's plenty sharp, but its size could pose some challenges. I'm not going to judge it by this very early version of the firmware, but I had to squint pretty hard to make out the tiny text laying out all the MIDI assignments.

The controller itself was very responsive, though. The new sensors (16,000 of them to be specific) were able to track my glides and subtle shifts in pressure with incredible accuracy. The company claims the playing surface has sub-millimeter accuracy. Obviously there's no way I could truly put that to the test on the show floor but, suffice it to say, it was accurate. 

Close up of the screen and jog wheen on the Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

I can already tell that the Erae requires quite a bit of nuance, though, to get truly expressive results from the aftertouch. The surface doesn't have a lot of give, so tiny changes in pressure can result in big changes to the sound. 

One of the surprising things is that the Erae II will have swappable skins, kind of like the Sensel Morph (RIP) or the Joué Play, but also, not. The unit I played had a silicone cover like the original that the company says is meant for those who want to play the Erae II with drum stick. It will will ship with a white fabric one though, which was specifically meant to improve the feel and responsiveness for those playing with their fingers. 

Changing the skins is a little involved, however. Because Embodme sees the Erae not simply as a tool for the studio, but as a live performance device it wanted to make sure the covers would be secure and standup to abuse. So you actually have to unscrew the frame to pop on a new skin. And since the display on the Erae is already customizable, it's not bothering to have skins with particular layouts, just different materials.

Close up of the shortcut buttons on the Embodme Erae II at NAMM 2024.
Terrence O'Brien / Engadget

Embodme also added a ton of new connectivity options. The original simply had a USB-C port and a TRS MIDI out. But the Erae II will have two MIDI out ports, a MIDI in jack, two USB ports, with the ability to be either a host or a device, and 24 configurable analog outs that can send gate, trigger and CV to external gear. 

Obviously it's way to early to know for sure how well the Erae II will standup to real world use. But it's got a promising feature set and an intriguing design. If you want to be among the first to get your hands on one you'll be able to back it on Kickstarter starting February 15 with early bird prices of $549 or $649, depending on how early you hop on. When it reaches retail later in the year, however, it will be going for $799.

This article originally appeared on Engadget at https://www.engadget.com/embodme-erae-ii-hands-on-a-customizable-mpe-midi-controller-for-your-soft-synths-and-analog-gear-213059410.html?src=rss

Embodme Erae II hands-on: A customizable MPE MIDI controller for ...




The MicroKorg 2 has some big britches to fill. The original MicroKorg is one of, if not the best selling synthesizer of all time. It's also probably the longest continuously manufactured synth, having hit the market in 2002. Of course, technology has advanced quite a lot in the last 22 years and it was time to give what is arguably the first classic synth of the 21st century an update.

The new version that Korg announced just ahead of NAMM 2024 stays largely true to the original design. It's small, but solidly built. The mini keys might bother those with sausage fingers, but my slightly smaller than average hands didn't have much issue. I did occasionally miss my mark slightly, but that has as much to do with my terrible keyboard skills as it does the compact keybed. The keybed itself is fine. Nothing to write home about, that's for sure. But it's also not worth getting up in arms about. I've played plenty worse.

The knobs and buttons, even on this prototype felt solid. And the big rotary knob, which is kind of what gives a MicroKorg its visual identity, has very satisfying detents as you change the genre of your patch selection. While there are big signs in the Korg booth proclaiming that the MicroKorg 2 is still a prototype, the hardware already feels quite refined.

Even the interface seems like its at least nearly complete. The screen itself is bright and colorful with decent viewing angles. It did get a little washed out at extreme angles under the glare of the Anaheim Convention Center's lights, but it's unlikely to cause an issue in regular use. 

The screen and UI of the Korg MicroKorg 2 at NAMM 2024.
Terrence O'Brien / Engadget

The UI is already looking pretty nice, with some stylish animations as you change parameters. And changing parameters is a lot easier than it was on the original MicroKorg, which had two edit selection knobs and a table you needed to look up what the five knobs across the top were controlling. On the MicroKorg 2 things are much quicker. For example, pressing the button below the second knob cycles through the settings for oscillator one, two, three and the noise source. And the screen tells you what parameters are assigned to those knobs, depending on the page you've selected. 

It's hardly knob per function but it could be much worse.

The genre knob on the Korg MicroKorg 2 at NAMM 2024.
Terrence O'Brien / Engadget

The one area where it was obvious that the MicroKorg 2 was still in prototype stage was in the presets. There were only eight preprogrammed into the unit I tried. And the NAMM show floor wasn't exactly the ideal environment to do deep sound design. 

I did kick the tires on it a bit though, and was pretty quickly able to throw together a couple of decent sounding patches. And the handful of presets that Korg did have ready to go were bright and loaded with character. They were decidedly digital but didn't feel clinical. Unfortunately the convention hall was even less conducive to testing out the vocoder and harmonizer features. It was just impossible to get a clean enough signal with all the cacophony going on around me.

The logo on a black Korg MicroKorg 2 at NAMM 2024.
Terrence O'Brien / Engadget

In general the eight-voice (or four-voice in bi-timbral mode), three-oscillator synth engine seems like a big upgrade from the original. It's got not just your standard virtual analog waves, but a selection of single cycle waveforms and even samples that can be combined to create relatively complex sounding patches. 

The one thing that the original has over its successor though is price. Where you can still go pick up a MicroKorg from most music retailers for $430, the MicroKorg 2 will set you back $699 when it goes on sale later this year.

This article originally appeared on Engadget at https://www.engadget.com/the-microkorg-2-hands-on-a-stylish-update-to-an-iconic-digital-synthesizer-173034308.html?src=rss

The MicroKorg 2 hands-on: A stylish update to an iconic ...



Last year Aviate Audio launched the Developer Edition of its Multiverse pedal — basically a plug-in host in guitar pedal format. Now, just in time for NAMM 2024, the company has announced the Player Edition of the Multiverse. The pedal is, for all intents and purposes, unchanged. Same basic design, same processor under the hood (a 600MHz Cortex M7), it's just cheaper now at $349, and presumably won't have access to some of the developer focused tools.

The pedal itself has a small 1.3-inch OLED screen to navigate the UI. There are four programable push encoders, plus two programable foot switches. There's stereo 1/4-inch TRS ins and outs, an 1/8-inch TRS midi input on the side, two expression jacks and a USB-C port. While the Multiverse can be used with a standard AC adapter, it can also be powered over USB-C, which is pretty handy when loading new effects or testing out a patch.

To celebrate the launch of the Player Edition Multiverse, Aviate Audio is also announcing version 1.3 of its Multiverse Designer software, which will add support for impulse responses (IR) for speaker emulation. If you shell out the $349 to grab one of these customizable multi-effects pedals, you'll have access to a small, but growing library of effect plugins through the Multiverse shop (21 of them by my count). 

They cover most of the basic effects you'd need on a pedal board, fuzz, delay, reverb, et cetera. There's even an emulation of a Klon Centaur, that's cheekily marked as being on sale for $0 with an original price of $7,999. Most of the effects currently in the Aviate shop are free, but there are a few that ask you to pay $5 or $10 for them. The set up isn't terribly different from what Mod Devices tried to do with its Duo line. Clearly Aviate Audio feels it can succeed where Mod struggled.

This article originally appeared on Engadget at https://www.engadget.com/aviate-audio-multiverse-player-edition-is-a-349-pedal-store-in-a-stomp-box-212133895.html?src=rss

Aviate Audio Multiverse Player Edition is a $349 ‘pedal store ...